UnityEditor.ProceduralTextureInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            if (GUI.changed)
            {
                this.m_MightHaveModified = true;
            }
            foreach (ProceduralTexture texture in base.targets)
            {
                if (texture != null)
                {
                    ProceduralMaterial proceduralMaterial = texture.GetProceduralMaterial();
                    if ((proceduralMaterial != null) && proceduralMaterial.isProcessing)
                    {
                        base.Repaint();
                        SceneView.RepaintAll();
                        GameView.RepaintAll();
                        break;
                    }
                }
            }
        }