public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUI.changed)
{
this.m_MightHaveModified = true;
}
foreach (ProceduralTexture texture in base.targets)
{
if (texture != null)
{
ProceduralMaterial proceduralMaterial = texture.GetProceduralMaterial();
if ((proceduralMaterial != null) && proceduralMaterial.isProcessing)
{
base.Repaint();
SceneView.RepaintAll();
GameView.RepaintAll();
break;
}
}
}
}