UnityEditor.Physics2DSettingsInspector.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public void OnEnable()
        {
            this.m_AlwaysShowColliders = base.serializedObject.FindProperty("m_AlwaysShowColliders");
            this.m_ShowColliderSleep = base.serializedObject.FindProperty("m_ShowColliderSleep");
            this.m_ShowColliderContacts = base.serializedObject.FindProperty("m_ShowColliderContacts");
            this.m_ShowColliderAABB = base.serializedObject.FindProperty("m_ShowColliderAABB");
            this.m_ContactArrowScale = base.serializedObject.FindProperty("m_ContactArrowScale");
            this.m_ColliderAwakeColor = base.serializedObject.FindProperty("m_ColliderAwakeColor");
            this.m_ColliderAsleepColor = base.serializedObject.FindProperty("m_ColliderAsleepColor");
            this.m_ColliderContactColor = base.serializedObject.FindProperty("m_ColliderContactColor");
            this.m_ColliderAABBColor = base.serializedObject.FindProperty("m_ColliderAABBColor");
            this.m_GizmoSettingsFade.value = s_ShowGizmoSettings;
            this.m_GizmoSettingsFade.valueChanged.AddListener(new UnityAction(this.Repaint));
        }