UnityEditor.Physics2DSettingsInspector.GetValue C# (CSharp) Method

GetValue() private static method

private static GetValue ( int layerA, int layerB ) : bool
layerA int
layerB int
return bool
        private static bool GetValue(int layerA, int layerB)
        {
            return !Physics2D.GetIgnoreLayerCollision(layerA, layerB);
        }