UnityEditor.ParticleSystemWindow.OnGUI C# (CSharp) Method

OnGUI() private method

private OnGUI ( ) : void
return void
        private void OnGUI()
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            if (s_Icons == null)
            {
                s_Icons = new GUIContent[] { EditorGUIUtility.IconContent("HorizontalSplit"), EditorGUIUtility.IconContent("VerticalSplit") };
            }
            if ((this.m_Target == null) && ((Selection.activeGameObject != null) || (ParticleSystemEditorUtils.lockedParticleSystem != null)))
            {
                this.InitEffectUI();
            }
            this.DoToolbarGUI();
            if ((this.m_Target != null) && (this.m_ParticleEffectUI != null))
            {
                this.m_ParticleEffectUI.OnGUI();
            }
        }