private void OnEnable()
{
s_Instance = this;
this.m_Target = null;
ParticleEffectUI.m_VerticalLayout = EditorPrefs.GetBool("ShurikenVerticalLayout", false);
EditorApplication.hierarchyWindowChanged = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.hierarchyWindowChanged, new EditorApplication.CallbackFunction(this.OnHierarchyOrProjectWindowWasChanged));
EditorApplication.projectWindowChanged = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.projectWindowChanged, new EditorApplication.CallbackFunction(this.OnHierarchyOrProjectWindowWasChanged));
SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc) Delegate.Combine(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI));
EditorApplication.playmodeStateChanged = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.playmodeStateChanged, new EditorApplication.CallbackFunction(this.OnPlayModeStateChanged));
Undo.undoRedoPerformed = (Undo.UndoRedoCallback) Delegate.Combine(Undo.undoRedoPerformed, new Undo.UndoRedoCallback(this.UndoRedoPerformed));
base.autoRepaintOnSceneChange = false;
}