UnityEditor.OtherRenderingEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.Space();
            this.m_ShowEditor = EditorGUILayout.FoldoutTitlebar(this.m_ShowEditor, Styles.otherHeader);
            if (this.m_ShowEditor)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(this.m_HaloTexture, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_HaloStrength, 0f, 1f, new GUILayoutOption[0]);
                EditorGUILayout.Space();
                EditorGUILayout.PropertyField(this.m_FlareFadeSpeed, new GUILayoutOption[0]);
                EditorGUILayout.Slider(this.m_FlareStrength, 0f, 1f, new GUILayoutOption[0]);
                EditorGUILayout.Space();
                EditorGUILayout.PropertyField(this.m_SpotCookie, new GUILayoutOption[0]);
                EditorGUI.indentLevel--;
                base.serializedObject.ApplyModifiedProperties();
            }
        }