UnityEditor.OtherRenderingEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public virtual void OnEnable()
        {
            this.m_HaloStrength = base.serializedObject.FindProperty("m_HaloStrength");
            this.m_FlareStrength = base.serializedObject.FindProperty("m_FlareStrength");
            this.m_FlareFadeSpeed = base.serializedObject.FindProperty("m_FlareFadeSpeed");
            this.m_HaloTexture = base.serializedObject.FindProperty("m_HaloTexture");
            this.m_SpotCookie = base.serializedObject.FindProperty("m_SpotCookie");
            this.m_ShowEditor = SessionState.GetBool("ShowOtherRenderingEditorFoldout", false);
        }