UnityEditor.OffMeshLinkInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_Start, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_End, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_CostOverride, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_BiDirectional, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Activated, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_AutoUpdatePositions, new GUILayoutOption[0]);
            this.SelectNavMeshArea();
            base.serializedObject.ApplyModifiedProperties();
        }