UnityEditor.OcclusionPortalInspector.OnSceneGUI C# (CSharp) Method

OnSceneGUI() private method

private OnSceneGUI ( ) : void
return void
        private void OnSceneGUI()
        {
            OcclusionPortal target = base.target as OcclusionPortal;
            Vector3 center = this.m_Center.vector3Value;
            Vector3 size = this.m_Size.vector3Value;
            Color color = Handles.s_ColliderHandleColor;
            if (this.m_BoxEditor.OnSceneGUI(target.transform, color, ref center, ref size))
            {
                this.m_Center.vector3Value = center;
                this.m_Size.vector3Value = size;
                this.m_Object.ApplyModifiedProperties();
            }
        }
    }
OcclusionPortalInspector