private void HandleKeyboard()
{
if (Event.current.type == EventType.KeyDown)
{
switch (Event.current.keyCode)
{
case KeyCode.Return:
case KeyCode.KeypadEnter:
base.Close();
GUI.changed = true;
GUIUtility.ExitGUI();
Event.current.Use();
GUI.changed = true;
break;
}
}
}