UnityEditor.ObjectSelector.GetCurrentObject C# (CSharp) Method

GetCurrentObject() public static method

public static GetCurrentObject ( ) : Object
return Object
        public static Object GetCurrentObject()
        {
            return EditorUtility.InstanceIDToObject(get.GetSelectedInstanceID());
        }

Usage Example

示例#1
0
        private void HandleObjectSelectorResult()
        {
            Event current = Event.current;

            if (current.type == EventType.ExecuteCommand)
            {
                string commandName = current.commandName;
                if ((commandName == "ObjectSelectorUpdated") && (ObjectSelector.get.objectSelectorID == 0x4bc))
                {
                    if ((this.m_DraggedMixers == null) || (this.m_DraggedMixers.Count == 0))
                    {
                        Debug.LogError("Unexpected invalid mixer list used for dragging");
                    }
                    UnityEngine.Object currentObject = ObjectSelector.GetCurrentObject();
                    AudioMixerGroup    group         = (currentObject == null) ? null : (currentObject as AudioMixerGroup);
                    Undo.RecordObjects(this.m_DraggedMixers.ToArray(), "Set output group for mixer" + ((this.m_DraggedMixers.Count <= 1) ? "" : "s"));
                    foreach (AudioMixerController controller in this.m_DraggedMixers)
                    {
                        if (controller != null)
                        {
                            controller.outputAudioMixerGroup = group;
                        }
                        else
                        {
                            Debug.LogError("invalid mixer: is null");
                        }
                    }
                    GUI.changed = true;
                    current.Use();
                    this.ReloadTree();
                    if (< > f__am$cache1 == null)
                    {
All Usage Examples Of UnityEditor.ObjectSelector::GetCurrentObject