UnityEditor.ObjectNames.NicifyVariableName C# (CSharp) Method

NicifyVariableName() private method

private NicifyVariableName ( string name ) : string
name string
return string
        public static extern string NicifyVariableName(string name);
        /// <summary>

Usage Example

示例#1
0
        static MonoCreateAssetItem[] ExtractCreateAssetMenuItems(Assembly assembly)
        {
            var result = new List <MonoCreateAssetItem>();

            foreach (var type in EditorAssemblies.GetAllTypesWithAttribute <CreateAssetMenuAttribute>())
            {
                var attr = type.GetCustomAttributes(typeof(CreateAssetMenuAttribute), false).FirstOrDefault() as CreateAssetMenuAttribute;
                if (attr == null)
                {
                    continue;
                }

                if (!type.IsSubclassOf(typeof(ScriptableObject)))
                {
                    Debug.LogWarningFormat("CreateAssetMenu attribute on {0} will be ignored as {0} is not derived from ScriptableObject.", type.FullName);
                    continue;
                }

                string menuItemName = (string.IsNullOrEmpty(attr.menuName)) ? ObjectNames.NicifyVariableName(type.Name) : attr.menuName;
                string fileName     = (string.IsNullOrEmpty(attr.fileName)) ? ("New " + ObjectNames.NicifyVariableName(type.Name) + ".asset") : attr.fileName;
                if (!System.IO.Path.HasExtension(fileName))
                {
                    fileName = fileName + ".asset";
                }

                var item = new MonoCreateAssetItem
                {
                    menuItem = menuItemName,
                    fileName = fileName,
                    order    = attr.order,
                    type     = type
                };
                result.Add(item);
            }

            return(result.ToArray());
        }
All Usage Examples Of UnityEditor.ObjectNames::NicifyVariableName