UnityEditor.NormalCurveRenderer.BuildCurveMesh C# (CSharp) Method

BuildCurveMesh() private method

private BuildCurveMesh ( ) : void
return void
        private void BuildCurveMesh()
        {
            if (this.m_CurveMesh == null)
            {
                this.m_CurveMesh = new Mesh();
                this.m_CurveMesh.name = "NormalCurveRendererMesh";
                this.m_CurveMesh.hideFlags |= HideFlags.DontSave;
                this.m_CurveMesh.vertices = this.GetPoints();
                int num = this.m_CurveMesh.vertices.Length - 1;
                int item = 0;
                List<int> list = new List<int>(num * 2);
                while (item < num)
                {
                    list.Add(item);
                    list.Add(++item);
                }
                this.m_CurveMesh.SetIndices(list.ToArray(), MeshTopology.Lines, 0);
            }
        }