UnityEditor.NetworkLobbyManagerEditor.SetPlayScene C# (CSharp) Method

SetPlayScene() private method

private SetPlayScene ( NetworkLobbyManager lobby, string sceneName ) : void
lobby UnityEngine.Networking.NetworkLobbyManager
sceneName string
return void
        private void SetPlayScene(NetworkLobbyManager lobby, string sceneName)
        {
            base.serializedObject.FindProperty("m_PlayScene").stringValue = sceneName;
            base.serializedObject.FindProperty("m_OnlineScene").stringValue = "";
            EditorUtility.SetDirty(lobby);
        }