UnityEditor.ModelInspector.Init C# (CSharp) Method

Init() private method

private Init ( ) : void
return void
        private void Init()
        {
            if (this.m_PreviewUtility == null)
            {
                this.m_PreviewUtility = new PreviewRenderUtility();
                this.m_PreviewUtility.m_CameraFieldOfView = 30f;
                this.m_Material = EditorGUIUtility.GetBuiltinExtraResource(typeof(Material), "Default-Material.mat") as Material;
                this.m_WireMaterial = CreateWireframeMaterial();
            }
        }