UnityEditor.ModelInspector.GetInfoString C# (CSharp) Method

GetInfoString() public method

public GetInfoString ( ) : string
return string
        public override string GetInfoString()
        {
            string str2;
            Mesh target = base.target as Mesh;
            object[] objArray1 = new object[] { target.vertexCount, " verts, ", InternalMeshUtil.GetPrimitiveCount(target), " tris" };
            string str = string.Concat(objArray1);
            int subMeshCount = target.subMeshCount;
            if (subMeshCount > 1)
            {
                str2 = str;
                object[] objArray2 = new object[] { str2, ", ", subMeshCount, " submeshes" };
                str = string.Concat(objArray2);
            }
            int blendShapeCount = target.blendShapeCount;
            if (blendShapeCount > 1)
            {
                str2 = str;
                object[] objArray3 = new object[] { str2, ", ", blendShapeCount, " blendShapes" };
                str = string.Concat(objArray3);
            }
            return (str + "\n" + InternalMeshUtil.GetVertexFormat(target));
        }