UnityEditor.ModelImporterClipEditor.SetupDefaultClips C# (CSharp) Method

SetupDefaultClips() private method

private SetupDefaultClips ( ) : void
return void
        private void SetupDefaultClips()
        {
            this.m_DefaultClipsSerializedObject = new SerializedObject(this.target);
            this.m_ClipAnimations = this.m_DefaultClipsSerializedObject.FindProperty("m_ClipAnimations");
            this.m_AnimationType = this.m_DefaultClipsSerializedObject.FindProperty("m_AnimationType");
            this.m_ClipAnimations.arraySize = 0;
            foreach (TakeInfo info in this.singleImporter.importedTakeInfos)
            {
                this.AddClip(info);
            }
        }