UnityEditor.ModelImporterClipAnimation.Equals C# (CSharp) Method

Equals() public method

public Equals ( object o ) : bool
o object
return bool
        public override bool Equals(object o)
        {
            ModelImporterClipAnimation animation = o as ModelImporterClipAnimation;
            return ((((((animation != null) && (this.takeName == animation.takeName)) && ((this.name == animation.name) && (this.firstFrame == animation.firstFrame))) && (((this.lastFrame == animation.lastFrame) && (this.m_WrapMode == animation.m_WrapMode)) && ((this.m_Loop == animation.m_Loop) && (this.loopPose == animation.loopPose)))) && ((((this.lockRootRotation == animation.lockRootRotation) && (this.lockRootHeightY == animation.lockRootHeightY)) && ((this.lockRootPositionXZ == animation.lockRootPositionXZ) && (this.mirror == animation.mirror))) && (((this.maskType == animation.maskType) && (this.maskSource == animation.maskSource)) && (this.additiveReferencePoseFrame == animation.additiveReferencePoseFrame)))) && (this.hasAdditiveReferencePose == animation.hasAdditiveReferencePose));
        }