UnityEditor.ModelImporterClipAnimation.ConfigureMaskFromClip C# (CSharp) Method

ConfigureMaskFromClip() public method

public ConfigureMaskFromClip ( AvatarMask &mask ) : void
mask UnityEditor.Animations.AvatarMask
return void
        public void ConfigureMaskFromClip(ref AvatarMask mask)
        {
            mask.transformCount = this.m_TransformMask.Length;
            for (int i = 0; i < mask.transformCount; i++)
            {
                mask.SetTransformPath(i, this.m_TransformMask[i].path);
                mask.SetTransformActive(i, this.m_TransformMask[i].weight > 0f);
            }
            for (int j = 0; j < this.m_BodyMask.Length; j++)
            {
                mask.SetHumanoidBodyPartActive((AvatarMaskBodyPart) j, this.m_BodyMask[j] != 0);
            }
        }