public void ConfigureMaskFromClip(ref AvatarMask mask)
{
mask.transformCount = this.m_TransformMask.Length;
for (int i = 0; i < mask.transformCount; i++)
{
mask.SetTransformPath(i, this.m_TransformMask[i].path);
mask.SetTransformActive(i, this.m_TransformMask[i].weight > 0f);
}
for (int j = 0; j < this.m_BodyMask.Length; j++)
{
mask.SetHumanoidBodyPartActive((AvatarMaskBodyPart) j, this.m_BodyMask[j] != 0);
}
}