UnityEditor.MaterialProperty.ApplyProperty C# (CSharp) Method

ApplyProperty() private method

private ApplyProperty ( object newValue ) : void
newValue object
return void
        private void ApplyProperty(object newValue)
        {
            this.m_MixedValueMask = 0;
            object previousValue = this.m_Value;
            this.m_Value = newValue;
            this.ApplyProperty(previousValue, 1);
        }

Same methods

MaterialProperty::ApplyProperty ( object previousValue, int changedPropertyMask ) : void