UnityEditor.MaterialKeywordEnumDrawer.Apply C# (CSharp) Method

Apply() public method

public Apply ( MaterialProperty prop ) : void
prop MaterialProperty
return void
        public override void Apply(MaterialProperty prop)
        {
            base.Apply(prop);
            if (IsPropertyTypeSuitable(prop) && !prop.hasMixedValue)
            {
                this.SetKeyword(prop, (int) prop.floatValue);
            }
        }