UnityEditor.ManipulationToolUtility.DisableMinDragDifferenceForAxis C# (CSharp) Method

DisableMinDragDifferenceForAxis() public static method

public static DisableMinDragDifferenceForAxis ( int axis ) : void
axis int
return void
        public static void DisableMinDragDifferenceForAxis(int axis)
        {
            Vector2 minDragDifference = ManipulationToolUtility.minDragDifference;
            minDragDifference[axis] = 0f;
            ManipulationToolUtility.minDragDifference = (Vector3) minDragDifference;
        }

Usage Example

示例#1
0
 public static void DisableMinDragDifferenceBasedOnSnapping(Vector3 positionBeforeSnapping, Vector3 positionAfterSnapping)
 {
     for (int i = 0; i < 3; i++)
     {
         if (positionBeforeSnapping[i] != positionAfterSnapping[i])
         {
             ManipulationToolUtility.DisableMinDragDifferenceForAxis(i);
         }
     }
 }
All Usage Examples Of UnityEditor.ManipulationToolUtility::DisableMinDragDifferenceForAxis