UnityEditor.LightmapParametersEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public void OnEnable()
        {
            this.m_Resolution = base.serializedObject.FindProperty("resolution");
            this.m_ClusterResolution = base.serializedObject.FindProperty("clusterResolution");
            this.m_IrradianceBudget = base.serializedObject.FindProperty("irradianceBudget");
            this.m_IrradianceQuality = base.serializedObject.FindProperty("irradianceQuality");
            this.m_BackFaceTolerance = base.serializedObject.FindProperty("backFaceTolerance");
            this.m_ModellingTolerance = base.serializedObject.FindProperty("modellingTolerance");
            this.m_EdgeStitching = base.serializedObject.FindProperty("edgeStitching");
            this.m_IsTransparent = base.serializedObject.FindProperty("isTransparent");
            this.m_SystemTag = base.serializedObject.FindProperty("systemTag");
            this.m_AOQuality = base.serializedObject.FindProperty("AOQuality");
            this.m_AOAntiAliasingSamples = base.serializedObject.FindProperty("AOAntiAliasingSamples");
            this.m_BlurRadius = base.serializedObject.FindProperty("blurRadius");
            this.m_AntiAliasingSamples = base.serializedObject.FindProperty("antiAliasingSamples");
            this.m_DirectLightQuality = base.serializedObject.FindProperty("directLightQuality");
            this.m_BakedLightmapTag = base.serializedObject.FindProperty("bakedLightmapTag");
            this.m_Pushoff = base.serializedObject.FindProperty("pushoff");
        }
LightmapParametersEditor