UnityEditor.LightingWindowLightmapPreviewTab.MenuSelectLightmapUsers C# (CSharp) Method

MenuSelectLightmapUsers() private method

private MenuSelectLightmapUsers ( Rect rect, int lightmapIndex ) : void
rect UnityEngine.Rect
lightmapIndex int
return void
        private void MenuSelectLightmapUsers(Rect rect, int lightmapIndex)
        {
            if ((Event.current.type == EventType.ContextClick) && rect.Contains(Event.current.mousePosition))
            {
                string[] texts = new string[] { "Select Lightmap Users" };
                Rect position = new Rect(Event.current.mousePosition.x, Event.current.mousePosition.y, 1f, 1f);
                EditorUtility.DisplayCustomMenu(position, EditorGUIUtility.TempContent(texts), -1, new EditorUtility.SelectMenuItemFunction(this.SelectLightmapUsers), lightmapIndex);
                Event.current.Use();
            }
        }