UnityEditor.LightingWindowLightmapPreviewTab.LightmapField C# (CSharp) Method

LightmapField() private method

private LightmapField ( Texture2D lightmap, int index ) : Texture2D
lightmap UnityEngine.Texture2D
index int
return UnityEngine.Texture2D
        private Texture2D LightmapField(Texture2D lightmap, int index)
        {
            Rect rect = GUILayoutUtility.GetRect(100f, 100f, EditorStyles.objectField);
            this.MenuSelectLightmapUsers(rect, index);
            Texture2D textured = EditorGUI.ObjectField(rect, lightmap, typeof(Texture2D), false) as Texture2D;
            if ((index == this.m_SelectedLightmap) && (Event.current.type == EventType.Repaint))
            {
                s_Styles.selectedLightmapHighlight.Draw(rect, false, false, false, false);
            }
            return textured;
        }