private Texture2D LightmapField(Texture2D lightmap, int index)
{
Rect rect = GUILayoutUtility.GetRect(100f, 100f, EditorStyles.objectField);
this.MenuSelectLightmapUsers(rect, index);
Texture2D textured = EditorGUI.ObjectField(rect, lightmap, typeof(Texture2D), false) as Texture2D;
if ((index == this.m_SelectedLightmap) && (Event.current.type == EventType.Repaint))
{
s_Styles.selectedLightmapHighlight.Draw(rect, false, false, false, false);
}
return textured;
}