public new void OnSceneGUI()
{
HingeJoint2D hingeJoint2D = (HingeJoint2D)this.target;
if (!hingeJoint2D.enabled)
{
return;
}
if (hingeJoint2D.useLimits)
{
Vector3 vector = Joint2DEditorBase.TransformPoint(hingeJoint2D.transform, hingeJoint2D.anchor);
float num = Mathf.Min(hingeJoint2D.limits.min, hingeJoint2D.limits.max);
float num2 = Mathf.Max(hingeJoint2D.limits.min, hingeJoint2D.limits.max);
float angle = num2 - num;
float num3 = HandleUtility.GetHandleSize(vector) * 0.8f;
float rotation = hingeJoint2D.GetComponent <Rigidbody2D>().rotation;
Vector3 vector2 = Joint2DEditorBase.RotateVector2(Vector3.right, -num2 - rotation);
Vector3 end = vector + Joint2DEditorBase.RotateVector2(Vector3.right, -hingeJoint2D.jointAngle - rotation) * num3;
Handles.color = new Color(0f, 1f, 0f, 0.7f);
Joint2DEditorBase.DrawAALine(vector, end);
Handles.color = new Color(0f, 1f, 0f, 0.03f);
Handles.DrawSolidArc(vector, Vector3.back, vector2, angle, num3);
Handles.color = new Color(0f, 1f, 0f, 0.7f);
Handles.DrawWireArc(vector, Vector3.back, vector2, angle, num3);
this.DrawTick(vector, num3, 0f, vector2, 1f);
this.DrawTick(vector, num3, angle, vector2, 1f);
}
base.OnSceneGUI();
}