UnityEditor.Joint2DEditorBase.ConnectedAnchorCap C# (CSharp) Method

ConnectedAnchorCap() public static method

public static ConnectedAnchorCap ( int controlID, Vector3 position, Quaternion rotation, float size ) : void
controlID int
position Vector3
rotation UnityEngine.Quaternion
size float
return void
        public static void ConnectedAnchorCap(int controlID, Vector3 position, Quaternion rotation, float size)
        {
            if (controlID == GUIUtility.keyboardControl)
            {
                DrawCap(controlID, position, s_Styles.connectedAnchorActive);
            }
            else
            {
                DrawCap(controlID, position, s_Styles.connectedAnchor);
            }
        }