UnityEditor.InstructionOverlayWindow.Show C# (CSharp) Method

Show() public method

public Show ( GUIView view, Rect instructionRect, GUIStyle style ) : void
view GUIView
instructionRect UnityEngine.Rect
style UnityEngine.GUIStyle
return void
        public void Show(GUIView view, Rect instructionRect, GUIStyle style)
        {
            base.minSize = Vector2.zero;
            this.m_InstructionStyle = style;
            this.m_InspectedGUIView = view;
            this.m_InstructionRect = instructionRect;
            Rect rect = new Rect(instructionRect);
            rect.x += this.m_InspectedGUIView.screenPosition.x;
            rect.y += this.m_InspectedGUIView.screenPosition.y;
            base.position = rect;
            this.m_RenderTextureNeedsRefresh = true;
            base.ShowWithMode(ShowMode.NoShadow);
            base.m_Parent.window.m_DontSaveToLayout = true;
            base.Repaint();
        }