public void Show(GUIView view, Rect instructionRect, GUIStyle style)
{
base.minSize = Vector2.zero;
this.m_InstructionStyle = style;
this.m_InspectedGUIView = view;
this.m_InstructionRect = instructionRect;
Rect rect = new Rect(instructionRect);
rect.x += this.m_InspectedGUIView.screenPosition.x;
rect.y += this.m_InspectedGUIView.screenPosition.y;
base.position = rect;
this.m_RenderTextureNeedsRefresh = true;
base.ShowWithMode(ShowMode.NoShadow);
base.m_Parent.window.m_DontSaveToLayout = true;
base.Repaint();
}