UnityEditor.IconSelector.GetTextures C# (CSharp) Method

GetTextures() private method

private GetTextures ( string baseName, string postFix, int startIndex, int count ) : UnityEngine.GUIContent[]
baseName string
postFix string
startIndex int
count int
return UnityEngine.GUIContent[]
        private GUIContent[] GetTextures(string baseName, string postFix, int startIndex, int count)
        {
            GUIContent[] contentArray = new GUIContent[count];
            for (int i = 0; i < count; i++)
            {
                contentArray[i] = EditorGUIUtility.IconContent(baseName + (startIndex + i) + postFix);
            }
            return contentArray;
        }