UnityEditor.GraphicsSettingsWindow.TierSettingsEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
            public override void OnInspectorGUI()
            {
                BuildPlayerWindow.BuildPlatform[] platforms = BuildPlayerWindow.GetValidPlatforms().ToArray();
                BuildTargetGroup targetGroup = platforms[EditorGUILayout.BeginPlatformGrouping(platforms, null, GUIStyle.none)].targetGroup;
                if (this.verticalLayout)
                {
                    this.OnGuiVertical(targetGroup);
                }
                else
                {
                    this.OnGuiHorizontal(targetGroup);
                }
                EditorGUILayout.EndPlatformGrouping();
            }