public override void OnInspectorGUI()
{
BuildPlayerWindow.BuildPlatform[] platforms = BuildPlayerWindow.GetValidPlatforms().ToArray();
BuildTargetGroup targetGroup = platforms[EditorGUILayout.BeginPlatformGrouping(platforms, null, GUIStyle.none)].targetGroup;
if (this.verticalLayout)
{
this.OnGuiVertical(targetGroup);
}
else
{
this.OnGuiHorizontal(targetGroup);
}
EditorGUILayout.EndPlatformGrouping();
}