UnityEditor.GraphicsSettingsWindow.ShaderPreloadEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
            public void OnEnable()
            {
                this.m_PreloadedShaders = base.serializedObject.FindProperty("m_PreloadedShaders");
                this.m_PreloadedShaders.isExpanded = true;
            }
GraphicsSettingsWindow.ShaderPreloadEditor