UnityEditor.GraphicsSettingsWindow.ShaderPreloadEditor.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
            public void OnEnable()
            {
                this.m_PreloadedShaders = base.serializedObject.FindProperty("m_PreloadedShaders");
                this.m_PreloadedShaders.isExpanded = true;
            }
GraphicsSettingsWindow.ShaderPreloadEditor