UnityEditor.GUIView.INTERNAL_CALL_SetInternalGameViewDimensions C# (CSharp) Method

INTERNAL_CALL_SetInternalGameViewDimensions() private method

private INTERNAL_CALL_SetInternalGameViewDimensions ( GUIView self, Rect &rect, Rect &clippedRect, Vector2 &targetSize ) : void
self GUIView
rect UnityEngine.Rect
clippedRect UnityEngine.Rect
targetSize Vector2
return void
        private static extern void INTERNAL_CALL_SetInternalGameViewDimensions(GUIView self, ref Rect rect, ref Rect clippedRect, ref Vector2 targetSize);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 public void SetInternalGameViewDimensions(Rect rect, Rect clippedRect, Vector2 targetSize)
 {
     GUIView.INTERNAL_CALL_SetInternalGameViewDimensions(this, ref rect, ref clippedRect, ref targetSize);
 }