private static extern void INTERNAL_CALL_SetInternalGameViewDimensions(GUIView self, ref Rect rect, ref Rect clippedRect, ref Vector2 targetSize); [MethodImpl(MethodImplOptions.InternalCall)]
public void SetInternalGameViewDimensions(Rect rect, Rect clippedRect, Vector2 targetSize) { GUIView.INTERNAL_CALL_SetInternalGameViewDimensions(this, ref rect, ref clippedRect, ref targetSize); }