UnityEditor.EventManipulationHandler.Draw C# (CSharp) Method

Draw() public method

public Draw ( Rect window ) : void
window UnityEngine.Rect
return void
        public void Draw(Rect window)
        {
            EditorGUI.indentLevel++;
            if (this.m_Event != null)
            {
                AnimationWindowEventInspector.OnEditAnimationEvent(this.m_Event);
            }
            else
            {
                AnimationWindowEventInspector.OnDisabledAnimationEvent();
            }
            EditorGUI.indentLevel--;
            if ((this.m_InstantTooltipText != null) && (this.m_InstantTooltipText != ""))
            {
                GUIStyle style = "AnimationEventTooltip";
                Vector2 vector = style.CalcSize(new GUIContent(this.m_InstantTooltipText));
                Rect position = new Rect(window.x + this.m_InstantTooltipPoint.x, window.y + this.m_InstantTooltipPoint.y, vector.x, vector.y);
                if (position.xMax > window.width)
                {
                    position.x = window.width - position.width;
                }
                GUI.Label(position, this.m_InstantTooltipText, style);
            }
        }