UnityEditor.EditorUserBuildSettings.Internal_ActiveBuildTargetChanged C# (CSharp) Method

Internal_ActiveBuildTargetChanged() static private method

static private Internal_ActiveBuildTargetChanged ( ) : void
return void
        internal static void Internal_ActiveBuildTargetChanged()
        {
            if (activeBuildTargetChanged != null)
            {
                activeBuildTargetChanged();
            }
        }