UnityEditor.EditorUserBuildSettings.Internal_ActiveBuildTargetChanged C# (CSharp) 메소드

Internal_ActiveBuildTargetChanged() 정적인 개인적인 메소드

static private Internal_ActiveBuildTargetChanged ( ) : void
리턴 void
        internal static void Internal_ActiveBuildTargetChanged()
        {
            if (activeBuildTargetChanged != null)
            {
                activeBuildTargetChanged();
            }
        }