UnityEditor.EditorPrefs.SetInt C# (CSharp) Method

SetInt() private method

private SetInt ( string key, int value ) : void
key string
value int
return void
        public static extern void SetInt(string key, int value);
        /// <summary>

Usage Example

 public override void OnInspectorGUI(ParticleSystem s)
 {
     if (CollisionModuleUI.s_Texts == null)
     {
         CollisionModuleUI.s_Texts = new CollisionModuleUI.Texts();
     }
     string[] options = new string[]
     {
         "Planes",
         "World"
     };
     CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(string.Empty, this.m_Type, options);
     CollisionModuleUI.CollisionModes collisionModes = CollisionModuleUI.CollisionModes.Mode3D;
     if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane)
     {
         this.DoListOfPlanesGUI();
         EditorGUI.BeginChangeCheck();
         this.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames);
         if (EditorGUI.EndChangeCheck())
         {
             EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType);
             if (this.m_PlaneVisualizationType == CollisionModuleUI.PlaneVizType.Solid)
             {
                 this.SyncVisualization();
             }
             else
             {
                 ParticleEffectUtils.ClearPlanes();
             }
         }
         EditorGUI.BeginChangeCheck();
         this.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, this.m_ScaleGrid, "f2");
         if (EditorGUI.EndChangeCheck())
         {
             this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid);
             EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
             this.SyncVisualization();
         }
     }
     else
     {
         collisionModes = (CollisionModuleUI.CollisionModes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, new string[]
         {
             "3D",
             "2D"
         });
     }
     EditorGUI.BeginChangeCheck();
     this.m_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, this.m_VisualizeBounds);
     if (EditorGUI.EndChangeCheck())
     {
         EditorPrefs.SetBool("VisualizeBounds", this.m_VisualizeBounds);
     }
     CollisionModuleUI.s_LastInteractedEditor = this;
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed);
     if (collisionTypes != CollisionModuleUI.CollisionTypes.World || collisionModes == CollisionModuleUI.CollisionModes.Mode2D)
     {
         ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale);
     }
     if (collisionTypes == CollisionModuleUI.CollisionTypes.World)
     {
         ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith);
         ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic);
         if (collisionModes == CollisionModuleUI.CollisionModes.Mode3D)
         {
             ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.interiorCollisions, this.m_InteriorCollisions);
         }
         ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes);
         ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings);
         if (this.m_Quality.intValue > 0)
         {
             ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize);
         }
     }
     ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages);
 }
All Usage Examples Of UnityEditor.EditorPrefs::SetInt