UnityEditor.EditorPrefs.GetInt C# (CSharp) Method

GetInt() private method

private GetInt ( string key ) : int
key string
return int
        public static int GetInt(string key)
        {
            int defaultValue = 0;
            return GetInt(key, defaultValue);
        }

Same methods

EditorPrefs::GetInt ( string key, [ defaultValue ) : int

Usage Example

示例#1
0
        protected override void Init()
        {
            // Already initialized?
            if (m_Type != null)
            {
                return;
            }
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }

            m_Type = GetProperty("type");

            List <SerializedProperty> shownPlanes = new List <SerializedProperty>();

            for (int i = 0; i < m_Planes.Length; ++i)
            {
                m_Planes[i] = GetProperty("plane" + i); // Keep name in sync with transfer func in CollisionModule.h
                System.Diagnostics.Debug.Assert(m_Planes[i] != null);

                // Always show the first plane
                if (i == 0 || m_Planes[i].objectReferenceValue != null)
                {
                    shownPlanes.Add(m_Planes[i]);
                }
            }

            m_ShownPlanes = shownPlanes.ToArray();

            m_Dampen = new SerializedMinMaxCurve(this, s_Texts.dampen, "m_Dampen");
            m_Dampen.m_AllowCurves = false;

            m_Bounce = new SerializedMinMaxCurve(this, s_Texts.bounce, "m_Bounce");
            m_Bounce.m_AllowCurves = false;

            m_LifetimeLossOnCollision = new SerializedMinMaxCurve(this, s_Texts.lifetimeLoss, "m_EnergyLossOnCollision");
            m_LifetimeLossOnCollision.m_AllowCurves = false;

            m_MinKillSpeed = GetProperty("minKillSpeed");
            m_MaxKillSpeed = GetProperty("maxKillSpeed");
            m_RadiusScale  = GetProperty("radiusScale");

            m_PlaneVisualizationType = (PlaneVizType)EditorPrefs.GetInt("PlaneColisionVizType", (int)PlaneVizType.Solid);
            m_ScaleGrid       = EditorPrefs.GetFloat("ScalePlaneColision", 1f);
            s_VisualizeBounds = EditorPrefs.GetBool("VisualizeBounds", false);

            m_CollidesWith        = GetProperty("collidesWith");
            m_CollidesWithDynamic = GetProperty("collidesWithDynamic");
            m_MaxCollisionShapes  = GetProperty("maxCollisionShapes");

            m_Quality = GetProperty("quality");

            m_VoxelSize = GetProperty("voxelSize");

            m_CollisionMessages = GetProperty("collisionMessages");
            m_CollisionMode     = GetProperty("collisionMode");

            m_ColliderForce = GetProperty("colliderForce");
            m_MultiplyColliderForceByCollisionAngle = GetProperty("multiplyColliderForceByCollisionAngle");
            m_MultiplyColliderForceByParticleSpeed  = GetProperty("multiplyColliderForceByParticleSpeed");
            m_MultiplyColliderForceByParticleSize   = GetProperty("multiplyColliderForceByParticleSize");

            SyncVisualization();
        }
All Usage Examples Of UnityEditor.EditorPrefs::GetInt