UnityEditor.EditorBuildSettingsScene.GetActiveSceneList C# (CSharp) Method

GetActiveSceneList() public static method

public static GetActiveSceneList ( EditorBuildSettingsScene scenes ) : string[]
scenes EditorBuildSettingsScene
return string[]
        public static string[] GetActiveSceneList(EditorBuildSettingsScene[] scenes)
        {
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = new Func<EditorBuildSettingsScene, bool>(null, (IntPtr) <GetActiveSceneList>m__0);

Usage Example

示例#1
0
 public static string BuildPlayer(EditorBuildSettingsScene[] levels, string locationPathName, BuildTarget target, BuildOptions options)
 {
     return(BuildPipeline.BuildPlayer(new BuildPlayerOptions
     {
         scenes = EditorBuildSettingsScene.GetActiveSceneList(levels),
         locationPathName = locationPathName,
         target = target,
         options = options
     }));
 }
All Usage Examples Of UnityEditor.EditorBuildSettingsScene::GetActiveSceneList