public static GetActiveSceneList ( |
||
scenes | ||
return | string[] |
public static string[] GetActiveSceneList(EditorBuildSettingsScene[] scenes)
{
if (<>f__am$cache0 == null)
{
<>f__am$cache0 = new Func<EditorBuildSettingsScene, bool>(null, (IntPtr) <GetActiveSceneList>m__0);
public static string BuildPlayer(EditorBuildSettingsScene[] levels, string locationPathName, BuildTarget target, BuildOptions options) { return(BuildPipeline.BuildPlayer(new BuildPlayerOptions { scenes = EditorBuildSettingsScene.GetActiveSceneList(levels), locationPathName = locationPathName, target = target, options = options })); }