UnityEditor.EditorApplicationLayout.InitPlaymodeLayout C# (CSharp) Method

InitPlaymodeLayout() static private method

static private InitPlaymodeLayout ( ) : void
return void
        internal static void InitPlaymodeLayout()
        {
            m_GameView = WindowLayout.ShowAppropriateViewOnEnterExitPlaymode(true) as GameView;
            if (m_GameView != null)
            {
                if (m_GameView.maximizeOnPlay)
                {
                    DockArea parent = m_GameView.m_Parent as DockArea;
                    if ((parent != null) && !parent.actualView.m_Parent.window.maximized)
                    {
                        m_MaximizePending = WindowLayout.MaximizePrepare(parent.actualView);
                    }
                }
                m_GameView.m_Parent.SetAsStartView();
                Toolbar.RepaintToolbar();
            }
        }

Usage Example

示例#1
0
 internal static void SetPlaymodeLayout()
 {
     EditorApplicationLayout.InitPlaymodeLayout();
     EditorApplicationLayout.FinalizePlaymodeLayout();
 }