UnityEditor.DetailMeshWizard.OnWizardUpdate C# (CSharp) Method

OnWizardUpdate() private method

private OnWizardUpdate ( ) : void
return void
        internal override void OnWizardUpdate()
        {
            base.OnWizardUpdate();
            if (this.m_Detail == null)
            {
                base.errorString = "Please assign a detail prefab";
                base.isValid = false;
            }
            else if (this.m_PrototypeIndex != -1)
            {
                this.DoApply();
            }
        }
    }