internal static void AddDetailMesh(MenuCommand item)
{
DetailMeshWizard detailMeshWizard = TerrainWizard.DisplayTerrainWizard <DetailMeshWizard>("Add Detail Mesh", "Add");
detailMeshWizard.m_Detail = (GameObject)null;
detailMeshWizard.InitializeDefaults((Terrain)item.context, -1);
}