UnityEditor.DelayedCallback.DelayedCallback C# (CSharp) Method

DelayedCallback() public method

public DelayedCallback ( System.Action function, double timeFromNow ) : System
function System.Action
timeFromNow double
return System
        public DelayedCallback(Action function, double timeFromNow)
        {
            this.m_Callback = function;
            this.m_CallbackTime = EditorApplication.timeSinceStartup + timeFromNow;
            EditorApplication.update = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.update, new EditorApplication.CallbackFunction(this.Update));
        }