UnityEditor.ComputeShaderInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            ComputeShader target = base.target as ComputeShader;
            if (target != null)
            {
                GUI.enabled = true;
                EditorGUI.indentLevel = 0;
                this.ShowDebuggingData(target);
                this.ShowShaderErrors(target);
            }
        }