UnityEditor.ColliderEditorBase.GetColliderBounds C# (CSharp) Method

GetColliderBounds() private static method

private static GetColliderBounds ( Object collider ) : Bounds
collider Object
return UnityEngine.Bounds
        private static Bounds GetColliderBounds(Object collider)
        {
            if (collider is Collider2D)
            {
                return (collider as Collider2D).bounds;
            }
            if (collider is Collider)
            {
                return (collider as Collider).bounds;
            }
            return new Bounds();
        }

Usage Example

 protected void InspectorEditButtonGUI()
 {
     EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Collider", EditorGUIUtility.IconContent("EditCollider"), ColliderEditorBase.GetColliderBounds(base.target), this);
 }
All Usage Examples Of UnityEditor.ColliderEditorBase::GetColliderBounds