private static GetColliderBounds ( Object collider ) : |
||
collider | Object | |
return |
private static Bounds GetColliderBounds(Object collider)
{
if (collider is Collider2D)
{
return (collider as Collider2D).bounds;
}
if (collider is Collider)
{
return (collider as Collider).bounds;
}
return new Bounds();
}
protected void InspectorEditButtonGUI() { EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Collider", EditorGUIUtility.IconContent("EditCollider"), ColliderEditorBase.GetColliderBounds(base.target), this); }